::scr Cognitive Friction

celia romaniuk scr@thegestalt.org
Fri, 21 Dec 2001 03:39:05 -0800 (PST)


On Thu, 20 Dec 2001, Simon Wistow wrote:

> Thread on the Edge forum about cognitive friction, Maeda and videogame
> interface designers basically being the daddys (ies?).
> 
> http://makeashorterlink.com/?P25C15E3

Um, I wrote this yesterday, but it still applies.

I'm not grumpy anymore, though :)

Celia

****

I have a theory that the reason people think that games interfaces are
really intuitive is that the people who make those claims play games a
lot; and that games follow a certain set of conventions. Hence new games
are often learnable.

Learnable. 

Not intuitive. Can we get rid of that word from the dictionary,
please?

Oh, and the great thing about Maeda is that he doesn't purport to be any
particular kind of designer. He just does stuff that's interesting to
him -- being interested and engaged in his own work is his raison d'etre.

Oh, and that stuff about graphic design vs interface design will be
perfectly obvious to anyone whose ever worked with a design monkey who
makes pretty pictures but has no clue about interaction.

Grumpy of Highbury